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All of my publically avalible resources. All Blend files are signed and can be verified using the following public key: 7F6A0E6FA332BAD0EC9E76B383C7F596A88BE583 keys.openpgp.org

If you use any of these assets, you must follow the terms of the BSD 3-Clause license

BSD 3-Clause License
Copyright (c) 2023-2025, Mahid Sheikh
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Lighting Series

Guide on how to approach lighting in Blender

RTX Style Water Shader V1

An old water shader I made that emulates the look of water in RTX Minecraft.

RTX Style Water Shader V2

My second attempt to make a RTX Minecraft style water shader, this time being much closer. If you’re interested in how I made it, I’ve linked the post where I talk about how I made it

Principled Emission Shader

An emission nodegroup with more options, as well as brightness in lumens instead of watts

StandingPad Rig

Custom rig I created for my own use. Please keep the license in mind when using this rig

OBJ Optimizer

OBJ optimizing geometry nodes setup.

Unlike everything else, this setup is under the GPL, as required by the use of ETK in this setup. The GPL header is as follows:

Copyright (C) 2024 Mahid Sheikh
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.